I’m excited to announce that we’re planning to host an in-person and online event on digital media and visual ethics in conjunction with the next American Anthropological Association conference in Washington, DC, 3-7 December 2014. This is a bit of an experimental adventure for the Society for Visual Anthropology – and an extension of our long-running visual ethics panels – so we’re looking forward to developing it and watching it evolve over the next 9 months and into the future.
Details on the event are below. The deadline for proposals is 5 April 2014. Please email your proposals to me, and don’t hesitate to contact me with queries.
DIGITAL MEDIA AND THE PRODUCTION OF ANTHROPOLOGY: A DISCUSSION ON VISUAL ETHICS
More than ten years ago Gross, Katz and Ruby published Image Ethics in the Digital Age, a pioneering volume whose topical concerns – privacy, authenticity, control, access and exposure, as related to the application of visual media – are arguably just as salient today, if not more so, than in 2003. The ethical dimensions of image use within digital cultures are necessarily fluid and complex, driven by practical needs, institutional frameworks, related regulatory requirements, specific research and intellectual circumstances, not to mention individual and collective moral tenets. The nature of visuality itself has also been extended via digital technologies, therein further complicating our interactions with and applications of visual media. Ethical practice here, then, tends to be necessarily situated, depending upon recursive reflection and constant questioning of one’s research processes, objectives and modes of engagement.
This session aims simultaneously to expose practitioners to, and build a resource base of, visual ethics ‘in action’ in digital contexts. It relies upon two streams:
(1) an online forum hosted on the Society for Visual Anthropology’s webpages where, prior to the AAA meetings, contributors will submit short descriptions of the ethical dimensions of their in-progress or recently-completed visual/digital research. These will provide fodder for more extensive debate in:
(2) an open, live-streamed presentation and discussion session at the AAA meetings in Washington, DC in December where various contributors to the blog will present either on-site or via Google Hangouts, and contribute in real time to reflections/direct commentary on the online forum itself.
The former will provide a stable space within which ethical debates can be added to and developed in the lead up to, during, and after the 2014 meetings. The latter offers a concentrated opportunity to channel the collective wisdom of participants (both at the meetings and online) into the negotiation and rethinking of ethical visual practice in the digital world.
For those interested in participating, please provide a brief description (max. 150 words) of the particular scenario or issue you wish to contribute to the session as soon as possible, and by 5 April 2014 at the latest. You will also need to indicate whether you plan on presenting in person or via Google Hangout at the AAA meetings in December. Decisions will be made by 10 April, and contributors will need to register for the conference via the AAA’s web-based system by 15 April. All correspondence should be sent to Sara Perry.
The session will take the form of a series of brief, 10-minute presentations by participants, culminating in an extended period of group discussion and debate. Contributors will be expected to submit content for the webpages by the beginning of September 2014.
I’ve been thinking a lot about time lately. I’ve been thinking about how I think, and the time I need to think, and the battle I have in safeguarding that time.
This issue has been on my mind for ages–it intersects with my research interests and features heavily (although relatively implicitly) in some of the publications and conference papers on which I’ve been working recently. What concerns me is that to create, to play, to invent, experiment, make, write, and do, takes time. Whether you’re a researcher like me, or a creative producer like those with whom I work and study, you need time to craft and hone your art. Yet time is so elusive. It is occupied by so many niggling and pernicious demands. It is always slipping away, and always disturbed by a perpetual series of tasks that leave you frazzled and longing for even just a couple of unbroken hours to think.
In my quest to understand the relation between time and creativity, and time and productivity, I’ve read a lot of disturbing things. This began when I was in Rochester in September and a colleague began to reflect on the connection between time and experimentation (he’s blogged about it here), which in some (often privileged) cases leads to innovation, and in others, harassment and deep, debilitating oppression. Then I was given a copy of Jonathan Crary’s new book 24/7. (I’m a big fan of Crary’s visual culture volumes, Techniques of the Observer, and Suspensions of Perception.) While I found 24/7 to lack some nuance and come across as overly deterministic in parts, Crary makes a passionate and worrisome argument about the “systemic colonization of individual experience”(52) by an increasingly unremitting pace that is destroying everyday life, and is now threatening to eliminate one of the only remaining times of respite: sleep. Crary talks about the consequent reduction of individuals into “a site of non-stop scrutiny and regulation”(32), and goes on to suggest that “24/7 denotes the wreckage of the day as much as it concerns the extinguishing of darkness and obscurity…24/7 is part of an immense incapacitation of visual experience…24/7 disables vision through processes of homogenization, redundancy, and acceleration”(33).
The subject of time came to a head for me recently when one of my colleagues asked me what I actually do as a researcher. The question was well-meaning, but it made me sad to think that what inspires and motivates me intellectually—and what drew me into academia in the first instance—is perhaps invisible to everyone around me. It’s easy to see how this could happen. I direct 5 different undergrad and Master’s-level university courses, and instruct on 2 others, and these all have a necessarily general orientation, catering to those who tend to be new to the topics of museums, audiences, heritage practice, media, visualisation and quantitative and qualitative research methods. This means that I often have to instruct at a level of abstraction that only scratches at the surface of the meaty and provocative ideas that underlie the larger thematic areas. While this seems to be productive for students—who then find a thread that interests them and push off to explore its epistemic depths—sometimes it leaves me feeling lost and distanced from my own research because I don’t have the time to actually get into it.
My favourite class of the year, though, is the one that reminds me of what I’m passionate about. It’s part of my colleague’s Master’s course Analysis & Visualisation, and I have two hours to teach the students about the history and future of realism, photorealism and hyper-realism in archaeology. In what’s been a particularly difficult term for me with regards to teaching workload and lack of time, that two hours that I had a couple of weeks ago with these Master’s students proved an incredible reprieve for me. I could teach again about the specificities of visualisation in archaeology that have been my concern for the past 10+ years. And it also gave me the final propulsion to complete an article that I’ve been having to piece together in small chunks of time carved out over the last six months.
That article is an important one for me, not only because it’s for a forthcoming volume edited by the inimitable Robert Chapman and Alison Wylie, but because it brings together a series of theoretical tensions around visual practice (especially digital visual practice) that I’ve been trying to work out for a while now. What’s critical is that it’s impossible to sort through those tensions without time—without committing yourself to making time for thinking, and without the support and respect of others who help to protect this time for you.
The abstract of my paper is below. I’m interested in the devaluing of visual skill in archaeology, and the implication of visual practitioners themselves in this devaluing. Digital visualisation, for example, is often disparaged as being less soulful, less skilled and purportedly less meaningful than hand-drawn imaging in archaeology. But here I demonstrate the continuities between digital and hand-based crafts(wo)manship, and link this to the very long (at least half-millennium-long) history that visual producers have in pushing forward paradigm change across disciplines. I make the argument that visual production (whether digital or not) has deep consequences for the continued development and basic sustenance of archaeology. And to be ignorant of these consequences, I think, is to set the discipline up for obsolescence.
This chapter grows out of a larger project linked to my work at Çatalhöyük where I’ve been studying the nature of reflexivity as it’s played out among the site’s visual practitioners since the Mellaart era, but especially over the past 20 years. I gave a talk about these ideas at the Institute for Archaeologists conference last April 2013 (titled: Debating the legacy of postprocessualism: Visual reflexivity at Çatalhöyük, Turkey). There, I discussed the deleterious effects (which are somewhat ironic, given the 25-year-long excavation permit) of the lack of time and relentless, constant demands upon practitioners, and I ended with a proposal for a “slow archaeology movement” that would value time, rumination and the privileging and creation of spaces and methods to think. This built off of some conversations I’d had with colleagues at both Southampton and York about such a ‘slow archaeology’, and I’ve been keen then to see that the excellent Bill Caraher has separately begun to articulate some possible dimensions of such practice on his blog (here and here).
The topic of time and making time is one that I’ll come back to in the future, but I’ll end by saying that one of the most exciting things that’s happened recently is the institution of a new ‘Heritage & Play’ group here at York, which has been spearheaded by Colleen Morgan. As Colleen described it in our inaugural email about the initiative, the aim is “to creatively experiment with cultural heritage and expression. Each meeting is loosely structured around a topic, theory, or making session, but focuses on Play as a productive means to engage with heritage in a new way.”
What I see as at stake here is, to borrow from Crary’s (2013:92) discussion of the film La jetée, the “indispensability of the imagination for collective survival…a mingling of the visionary capacities of both memory and creation.” To put it differently, I think that it’s in these playful moments that the best and most important things come about: friendships, collaborations, ideas and inspirations. They are the breeding ground for intellectual revolution and change. And, as this is what I would argue is one of the principle mandates of the university system, I believe we need to invest some of our work time in actually making these moments possible. Our thinking depends upon it.
Archaeologists have long drawn on the skill of visual producers (e.g. artists, illustrators, designers, photographers, filmmakers, etc.) to enable and extend their expert practice. The success of these alliances, however, is a matter for debate, as visualisers have often been consigned to the discipline’s sidelines, their epistemic credibility and relevance challenged even by the visual community itself. Such tension is apparent with digital graphic producers whose craft skills, contributions to knowledge, and reliance on new technologies are not uncommonly subject to suspicion and misunderstanding. Moreover, these producers are often unaware of the extant representational scholarship—a predicament that exposes them to critique and to the reproduction of foreseeable errors. This chapter seeks to challenge the status quo and expose instances where practitioners are truly changing the nature of thinking. It considers digital reconstruction in action, tracing the collaborative knowledge-making process between artist and archaeologist, and by artist-archaeologists. I aim here to demystify this process, and in so doing, speak both to best practice in the application of visual technologies and theory, and to the epistemic productivity of visualisation in archaeology overall.
Crary, J. 2013. 24/7: Late Capitalism and the Ends of Sleep. London: Verso.