User experience design in archaeology and cultural heritage

Join us to refine user experience design models and toolkits for the archaeology and heritage sector…

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  • Are you designing digital resources for different archaeological users – specialists and wider audiences alike?
  • Do you deploy – or do you want to deploy – methods from the UX (user experience) and participatory design fields?
  • What workflows do you follow in iteratively developing your digital outputs? How are end users and stakeholders involved throughout these workflows?
  • What evaluation methodologies are you using to assess the successes and failures of your digital work with diverse audiences?

Please join us to explore these questions (and more!) in our Roundtable Session #S36 on User Experience Design in Archaeology & Cultural Heritage at the CAA International Conference in Kraków, Poland, 23-27 April, 2019.

We welcome all contributors who are working to integrate archaeological/heritage data and digital platforms into experiences that are truly tailored to the needs and expectations of their users.

We seek to discuss your iterative methodologies, your users’ experiences, and your lessons-learned in order to develop a more concerted user experience design model & toolkit for the archaeology and heritage sector.

The full abstract for our roundtable is pasted below. This is a discussion-focused session and papers should be ‘flash’ in nature – i.e., no more than 10 minutes – and will be pre-circulated to allow us to delve into specifics during moderated discussion periods.

Deadline for submission of abstracts is Wednesday 10 October 2018.

To apply: Submit an abstract of no more than 250 words, excluding session title, author names, affiliations, and email addresses as well as 3 – 5 keywords. Please go to the CAA conference website to log-in and submit your paper abstract by clicking here. You will need to log-in by going to User Home, clicking on CAA 2019 and then looking for the Submission link at the bottom of the page under the Conference Information header. You can select our session #S36 from the Track drop-down menu.

This roundtable is sponsored by the EU COST ACTION network ARKWORK: https://www.arkwork.eu/

For more information, please don’t hesitate to contact Francesca Dolcetti, me, or Rachel Opitz.

We hope you can join us!


User Experience Design in Archaeology and Cultural Heritage (Session 36)

Francesca Dolcetti (University of York), Rachel Opitz (University of Glasgow), Sara Perry (University of York)

Despite the widespread dissemination of digital tools and applications in both archaeology and heritage, relatively little is known about their real effectiveness and impact on diverse audiences (specialists and lay publics alike). A new iterative design workflow, involving end users and stakeholders from the outset, as well as an accompanying design evaluation methodology, may open new avenues for engagement while, at once, constructively influencing our research objectives and epistemologies.

In this Roundtable session, we seek to bring together a multidisciplinary group looking at different aspects of archaeological knowledge production to discuss theoretical and methodological issues in the field of participatory design and user experience, and to foster a critical understanding of how this knowledge is used and its social impact. Our aim is to convene researchers and practitioners in a dialogue that is focused on examples of interdisciplinary co-creation and user testing of Augmented, Virtual and Mixed Realities (AR, VR, and MR) and related digitally-mediated experiences for museums, archaeological and cultural heritage sites, and varied teaching and research contexts. We are particularly interested in practical experiences around how to integrate archaeological data, storytelling and digital platforms to create experiences truly tailored to the needs and expectations of users.

The format of this Roundtable is a series of flash position papers (10 minutes maximum) followed by periods of moderated discussion. The session concludes with an open floor discussion and a wrap-up report summarising the discussion and suggesting follow-up activities. Position papers will be submitted in advance to the session chairs and shared with all panelists. The session welcomes participants from different sectors including but not limited to digital humanities, archaeology, museology, design research and Human-Computer Interaction (HCI).


 

What does it mean to do good archaeological interpretation?

Some reflections for Cambridge University Press on how we might foster creative & critical interpretations of the archaeological record in the field…

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Screenshot from Cambridge University Press of my blog post on doing good archaeological interpretation. The photo features some of our CONCH Project collaborators at Uzikwasa’s offices in Pangani, Tanzania, July 2018: http://www.conchproject.org

After the publication of my heritage interpretation article last month, I had the good fortune of being recommended by the Society for American Archaeology as ‘article of the month’. Yay! This has allowed me to publish a follow up blog post that elaborates on some of my argument (and responds to certain critiques). It’s also triggered a month of open access to the original journal article, which you can read or download here.

My blog post offers examples of some of the most inspiring work that I’ve been exposed to recently. Please read about it here, and if you have time to recommend other interesting and innovative examples of field-based interpretative experimentation, I’d be excited & grateful to hear from you!

I’d also like to acknowledge the following individuals who helped me to further think through aspects of my argument (although, of course, they are not responsible for the contents of my blog post!): Tessa Poller, Oliver Harris, John Swogger, Francesco Ripanti, Peter Dunn, James Dixon, Chris Walker, Bill Caraher and Harald Fredheim.

The enchantment of the archaeological record

A case for flipping archaeological practice around from a crisis-led model to an enchantment-led model…

I have the great fortune of presenting tomorrow at the European Association of Archaeologists’ annual conference, hosted this year in sunny Barcelona. I’m in an incredible session called Human, Posthuman, Transhuman Digital Archaeologies, featuring some of my heroes and professional inspirations (Friday 7 Sept, 14:00 – 18:30, Room: UB220, Hashtag:#S363). You can read many of their full papers online on Colleen’s website.

As it’s the culmination of many years of my thinking, I’m not able to circulate my 8000-word paper (it will hopefully be published in full very shortly). However I have tried to distil the argument into a few slides, copied below. In distilling the argument down so much, I’ve had to make a lot of generalising statements (a few of the most blatant of which are highlighted via *an asterisk). I do not claim there are no exceptions, and I am certainly not the first to put forward aspects of this argument. What I am hoping to do, however, is draw everything together into a workable model of practice that is not grounded in the discipline’s normative crisis mode of operation. This is my first attempt at articulating an enchantment model for archaeology.

While there are literally hundreds of people who have worked with me to refine these ideas, I need to explicitly acknowledge Katrina Gargett, Sierra McKinney, Sophia Mirashrafi and Angeliki Tzouganatou, whose research endeavours are allowing us to test some of this model in practice. I am indebted to you all.

I hope to see everyone in Barcelona or otherwise discuss these issues in other venues!

Sara Perry @archaeologistsp #1

Sara Perry @archaeologistsp #2

Sara Perry @archaeologistsp #3

Sara Perry @archaeologistsp #4

Sara Perry @archaeologistsp #5

Sara Perry @archaeologistsp #6

Sara Perry @archaeologistsp #7

Sara Perry @archaeologistsp #8